To quantify it, I believe we have roughly 2 hours to spend on this project per weekday - once the trivialities of travel, sustenance and domestic duties have subsided.
This evening the challenge was set:
Model, rig/weight and unwrap a low low poly biped character suitable for this project - insert into Unity and test, in 2 hours.
The Model itself should be suitable for a fast-paced action game from above-and-behind; thus no requirement for great amounts of detail - just proportional limbs and such (e.g: no fingers or toes).
Tricky business - being a relatively new hand at 3D modelling and such.
But - the results are quite reasonable.
Introducing, in the Red corner - the 320 polygon nightmare, proud representative of the people of the Blocks - Johnny the Rock.
Naked - and splendid.
Ready to take ALL comers (in 3dsMax - excuse the harsh lighting).
Here he is, perched magestically above the aforementioned maze.
A few additions to note, most of no consequence:
- skybox
- altered parametric dimensions of path nodes
- procedurally-placed items within each pathnode
- procedurally generated planes beneath path - upgraded from simply terrain.
- 3rd-person camera and controls.
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