Project: Gauntlet - Current Iteration

Thursday, November 26, 2009

Progress: Day Two - 3D Assets into Unity - Procedurally placing items within the world.

Progress, progress. 

To quantify it, I believe we have roughly 2 hours to spend on this project per weekday - once the trivialities of travel, sustenance and domestic duties have subsided.

This evening the challenge was set:

Model, rig/weight and unwrap a low low poly biped character suitable for this project - insert into Unity and test, in 2 hours.

The Model itself should be suitable for a fast-paced action game from above-and-behind; thus no requirement for great amounts of detail - just proportional limbs and such (e.g: no fingers or toes).

Tricky business - being a relatively new hand at 3D modelling and such.

But - the results are quite reasonable.

Introducing, in the Red corner - the 320 polygon nightmare, proud representative of the people of the Blocks - Johnny the Rock.

Naked - and splendid. 





Ready to take ALL comers (in 3dsMax - excuse the harsh lighting).




Here he is, perched magestically above the aforementioned maze.

 A few additions to note, most of no consequence:
  • skybox
  • altered parametric dimensions of path nodes
  • procedurally-placed items within each pathnode
  • procedurally generated planes beneath path - upgraded from simply terrain.
  • 3rd-person camera and controls.


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