So what have I done on this hot Saturday?
Along with the consumption of 2 cans of redbull and 2 cups of delicious black espresso, and 3 subsequent bottles of water to attempt to avert the pending kidney damage, today has been extremely productive.
Let us look, shall we.
Last Night - Day Three (unblogged)
- Rigged up a primitive "run" animation on our beautiful biped model, to give the demos a little bit of life.
- Videos to come.
- NPC movement - NPCs will now run toward the player unerringly, unwaveringly - with a TOTAL commitment not often found in your softer organisms.
- The NPCs don't path - as we've got aspirations to put this bad boy on your portable devices, I didn't relish the idea of implementing A* or such over it, so they follow the following procedure:
- Face the player.
- RUN!!!!!!
- If you find you can't move for a little bit - JUMP
- If you are within a given distance of the player, stop, you have been successful.
- If the NPCs are all near the player, they will rotate until they surround the player in a swarm-styled circle.
- The JUMP mechanic fulfilled a few requirements:
- NPCs can jump over obstacles, avoiding the need for pathing.
- NPCs look hilarious and awesome when they are stacked behind each other - eagerly jumping to attempt to viciously violate you.
- Attack mechanic
- When struck, the NPCs can be knocked back - a given distance and a given height.
- When knocked back, the NPCs cannot move for a defined time.
- This mechanic will graphically manifest as:
- Knock back enemy and daze for a period.
- And it looks awesome too. Of course.
Pending.... I'm recording it right now. Hang tight.
Uploading..... 30 minutes remaining. I DID compress, but it looked like junk, so I figured I'd take the time, and see if Youtube would do a better job than my encoder. We'll see! So..... how are you?
13.56 remaining! You could die a hundred deaths in that time. Or cook some eggs or such.
Uploaded.... processing.... please wait.... I really should just leave this blog open in Edit instead of repeatedly having to navigate through Blogspot to edit it.
Done!
Project Gauntlet: Video One
Man, can I embed video here????
Jesus... maybe I can... let's take a look....
Hmm....
Let's see how THAT badboy goes....
Of course! The worst crime you can commit - is to doubt yourself.
At least, the worst crime I can commit is to doubt myself. Feel free to doubt yourself, I don't know you.
Please - take a look, view it in the context in which it was made, and - until we next meet:
Stay crunchy.
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