Main Character - human biped: 350 polygons.
Time to model, rig with skeleton and unwrap: 3.5 hours.
Concept:
With kudos to Jessica Ellis for the concept art and design.
Model:
Unwrap:
Factoring the context in which the model will be viewed (small screen, above and behind) - the most space for detail was allowed on the arms, the back and the legs. When the character is throwing a projectile, the camera will pan to be beside him.
The player will only ever see a small portion of the characters face, and very little of the characters chest.
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