Short clip demonstrating the model outlined below, in Unity with fog and awesome laser beam.
Main enemy - Giant Robot. 370 polygons.
Time to model, rig with skeleton, unwrap and animate with walk cycle and stop-and-look animation: 3 hours.
No concept art - the character was modelled from a brief idea in a dream. True story.
Model:
T-pose - which appears to show an unnecessary number of edge loops.
However - for the manner in which I wanted the robot to move, they were necessary - observe:
Unwrap:
As the robot will be very very big, and the player very small - most detail is required in the legs, the underarms, the fists and the lower chest.
The unwrap reflects this.
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