Project: Gauntlet - Current Iteration

Friday, November 12, 2010

New Youtube channel is up!

Hello fellow Unity adventurers!

To correspond to my new blog / website - our new Youtube channel is now online and featuring a pretty funky overview of my current Unity development.

To save you a click, here it is!



You'll notice that We prefer 'Privateer' is the continuation of my earlier Airborne/Gyro project.

So please, take a look, comment as you see fit - and if you'd like a rundown on how we achieved certain things, feel free to ask! I'll blog it up for you toot-sweet.

To give you a small rundown:

1) Kill Zombies 2) Buy Bread - is an action game built on a dynamically-generated map of buildings, roads and crossroads. Zombies are spawned at incrementally shorter intervals, and scale in difficulty as days progress. Fog gets thicker as time goes on.

Don't Tread on Me is built on the same map system, but includes a path generator (using the A* algorithm) in order to allow the robots to navigate from start to finish.

We Prefer 'Privateer' is built on the scrolling world system that I discussed earlier (allowing you to fly forever and never leave the map). The control system also handles quite nicely.

Eskimo Shuffle is built on the same scrolling world system, and includes an 'active cameraman' feature that selects camera angles according to your actions, to give it a little filmic quality.

Can YOU Dig it - probably our most ambitious project - generates a full three dimensional cave system according to your actions, including caveins and the ability to climbs walls.

All of these are built and run nicely on the iPhone / iPad.

Interested? Excited?? I hope so!

I look forward to your feedback and questions.

Direct them to our new blog if convenient, I'll see them sooner.

Or reach us on twitter if you feel like it.

Tuesday, November 2, 2010

The Other White Meat

Hello party people!

For those of you seeking Unity game information, updates, design/coding advice etc, may I kindly direct you to my new, shiny, corporatesque blog?

I'm always keen to discuss or assist with game development and design, so please - drop us a line on our Twitter, Blog or so forth - and I'll write a blog juuuust for you.

To re-iterate: If you have development questions -

How do I do x in Unity?
I have a problem! Unity is telling me x!
Etc

Then by all means, send it to me. I'll answer that badboy publicly.

Neat huh?

Huh?

Uh-huh.

And to seal that deal quite nicely, here's a little montage from one of our current developments.


I'll see YOU there!